Summary
In this chapter Vogler looks at the ordinary world and how it sets up and keeps a story flowing. A prelude or some kind or beginning before the story takes place often gives the reader a sense of the ordinary world. It may also give some background, or grab the attention of the reader. However, there are also other ways to set up an atmosphere or mood for the reader. The title can "clue to the nature of the story and the writer's attitude" (85). Opening images may also be used to create a certain feeling for the reader or viewer. Vogler also touches on the fact that the ordinary world should be in contrast to the special world. The ordinary world may be used to foreshadow events in the future. The ordinary world should also set the theme of the story. The reader may be drawn in to a story by inner and outer problems. These can cause questions for the hero which is important to have so a reader will be interested. Without inner problems a character may seem "flat and uninvolving" (88). The identification of the hero is very important for the audience. A hero's flaw or lacking of something gives the audience something to want the hero to gain during the story, and what's at stake is important so the audience know this flaw is something that needs to be overcome or something the character struggles with. The Call to Adventure is used in stories to "get it rolling." Temptation, synchonicity, Heralds of change, and more may be used to create elements of danger or conflict.
Reaction
These two chapters went thoroughly into the Ordinary World, themes, conflicts, and the Call to Adventure. I especially like the call to adventure chapter because I felt it covered the topic well. It was also interesting to see how many different ways stories can go into the call to adventure. For instance, there may be a lack of excitement, or there may be an abundance calls to adventure. I thought it was interesting how the chapter touched on not all calls o adventure being a positive summoning to a better place. The ordinary world gave a lot of information on how to make a character interesting. I think this will be helpful in my story writing for class because I could see why these things like inner and outer conflict may be interesting in a character. At least in my own thoughts I know I find it more interesting if there is inner and outer conflict, but I had not been consciously aware of it before.
Questions
1. If the characters do not have any call to adventure, are there other ways to go about an interesting point in the story? What stories do something like this if any?
2. Have you personally ever had to overcome a stake in your life?
3. Is it necessary to some level have some background in a story for the audience?
Vogler, Christopher, and Michele Montez. The Writer's Journey : Mythic Structure for Writers. Boston: Michael Wiese Productions, 2007. 83-105.

